Have you heard?
Posted by Xirella Saturday, April 10, 2010 at 2:19 AM
You may have noticed the massive amount of posts about Star Trek Online that have been cropping up around the blogosphere.
I'm just fucking with you. No one is talking about it. Why? Probably because it's a half-finished game.
And I mean that in the nicest way possible. Seriously.
I know there were a lot of haters when the game first came out, and they all said the same damn thing. Well, two months and a lifetime subscription later, and I've reached the same conclusion that they have. I still insist that, once you have reached max level, there is squat to do. Sure, there are those two raidisodes (Try saying that and not laugh, WoW players, I dare you), but they're poorly designed and are the -only- missions that they've thrown at us since launch. It's like releasing Ulduar and letting that be the only content to do at level 80.
(Of course, I use Ulduar as an example because "LET'S ADD ADD PHASEZ HURRRRR" is not a good design philosphy. Cryptic can't really get a grasp on this concept either, as is evidenced by the borg "zerg" tactics that we see in both "raid" episodes.)
That may seem like an exaggeration, but I'm pretty sure it's accurate. -Nothing- to prepare you, gear or skill-wise, for the radical difficulty shift, and it also leaves you in the same predicament that made me leave WoW. I don't like being tethered to people for the sake of gear (and in this instance, sheer gameplay), but the ridiculously difficult raid episodes and the lack of any other type of endgame content pretty much guarantees that.
So, yeah. Half-finished. No content. Bored, QQ. Honestly, if I hadn't given them my money for a lifetime (In my defense, they didn't announce their horrible design philosophy until after the 30 day "safety" period had passed) subscription, I would've already closed the lid on it. But, since I have nothing better to do, I poke around from time to time, and play with Dayn when his job isn't owning his soul.
I was going to go on a rant about my car... but I'm kinda tired. Long story short: My ride is busted and now I have to sell it to a scrapyard. FUCKING YAY!
Additionally, my old computer is dead, but I managed to scrounge up the dough for a replacement (read: begged for cash). It's got one of those new i5 chips, and she purrs. Apparently, my little 9800 graphics card was being throttled by my crappy mobo and chip back in the day. Add an i5, 4gigs of ram, and stir, and now I can run my games at their max settings. BTW, Star Trek Online uses lots of bloom.
Random Thoughts
Posted by Xirella Saturday, March 13, 2010 at 3:29 PM
"Ugh, does he have a...?"
"Yep."
"Gross.. CUT! Put in the stunt man!"
"...he's got an asphyxiation fetish, too."
"...does anybody in Hollywood have a normal sex life?"
"...shut it down. Just shut it down."
The giant floating turd that is Star Trek Online's new "Raidisode" Infected has driven me back to City of Heroes. For at least a vacation until they sort that shit out.
I mean, the entire thing is an exercise in frustration. I left WoW so I wouldn't be tethered to a group of strangers just for the sake of shinies. Since STO allowed me to solo or duo all of the content, I thought the name of the game was "casual." Boy, was I wrong... You need 5 players that are experienced with the game mechanics of a particular instance, and have the patience to sit through it, wipes and all. (And you will wipe.)
Those players also have to "jump like jackasses" from platform to platform in the final room, hitting switches like a bad Doom level, only to get completely owned by the last boss (Which I should add, there is no gear to farm/craft to prepare for the amount of damage she puts out).
So yeah, Mission Architect, here I come. I'm thinking of something comical... Starfall's rehab center. Has a nice ring to it.
Captain's Log: Star Trek Online
Posted by Xirella Monday, February 15, 2010 at 4:28 PM
Beware, there might be spoilers ahead.
I guess it was just time for a change. Dayn, Lexi, and I all left World of Warcraft for Cryptic's new MMO, Star Trek Online. And it seems that all three of us really like it. I liked it so much, that I bought the game, a lifetime membership, and canceled my WoW account all on the same day. Pretty crazy, huh?
Above is a picture of the dynamic duo, (at the time) Ensigns Xirelle and Elexin in the mess hall before the Borg Assault on the Vega colony that starts the game off with a kick.
My character became the acting Captain of the U.S.S. Carthage, and later received a promotion to Lieutenant for her valiant efforts. Something you'll notice about some of these screenshots are the varying differences in quality. Cryptic had a few... performance issues to work out through open beta and some of the first few days of release. So I was toying with the sliders with each patch, trying to make my game look a little less like ass while still being able to play.
The Carthage, for anybody who saw Star Trek II: The Wrath of Khan, is a Miranda variant light cruiser.
Following a promotion, Lieutenant Xirelle was put into the Captain's seat of the U.S.S. Aurania. This ship was about the size of the original Constitution class starship used in the original Star Trek.
Now would be a good time to let everyone know that there is an awesome in-game bridge that you can visit. It's more of a social/afk area, for now, but hopefully there will be some more options added at a later date.
Next on the table is the newly commissioned U.S.S. Carthage-A. This unusual ship had a peculiar design. Based one the Constellation class featured in an episode of "The Next Generation," the Heavy Cruisers have four nacelles instead of two. I never did quite figure out what they were for...
You'll probably notice the increased detail here. The developers fixed some of the performance problems (although, there's still some work to be done), and I was allowed to turn on high level lighting, which, in my opinion, makes the game look absolutely stunning.
The detail put into the ships amazes me. You'll see the ship's designation numbers in many places (depending on design), the ship's name, as well as different colors and patterns that can be added at the shipwright menu.
When I was promoted to Captain, a strange thing happened with the next ship, the U.S.S. Salvation. There were several problems with her warp core, which delayed her maiden voyage for several days (read: Cryptic screwed the pooch and kept me from purchasing my tier 4 cruiser for a whole 4 days... I was not a happy camper). In all seriousness, I should work for Cryptic for the amount of bullshit I can shovel in a single sitting...
Besides serving as my desktop (The screenshot was captured at just the right time/angle), the Salvation doesn't hold a very special place in my heart. I used it for a total of five levels, since I had made it to Captain grade 5 by the time Cryptic fixed the bug, which required a patch. It's almost fitting that, during my last mission, Chief Engineer Meelok told me the warp core was failing, and that we would have to gather materials in the surrounding meteors to repair it. It was so bad, they were pumping radiation out of through the nacelles, and it took everything we had to remain on impulse power. What a way to go, huh?
Enter the Carthage-B. Sleeker than her previous incarnations, and armed to the teeth with phaser banks and quantum torpedoes, she represents the finest of Federation technology.
Her model is based off of the Sovereign class that was featured in the last few Next Generation films. And she is absolutely stunning in and out of combat. Her maiden voyage saw her flying to Cardassia Prime to procure a Bajoran Artifact that the Cardassians were willing to give up as a peace offering. The True Way stood to gain by seizing this treasure, and the Carthage-B ripped them to shreds. Diplomacy at it's finest.
I've still got a lot to do in-game, even though I'm in the last ship I'll ever use. Still have a lot of sights to see, and I have a lot of time to spend with my two good friends, who I'm sure have their own tales to tell.